

3, the Warp Zone is an island that can only be accessed via Magic Whistle, and is treated as the game's World 9. Via a beanstalk to the left of the elevators Via either Coin Heaven or over the flagpole Via either the underground bonus area or over the flagpole Past a hidden water-filled area (lava in the SNES remake) taken via a pipe behind the exit pipe


Via a beanstalk to the right of the second pipe underground (Due to Worlds A-D also returning in All Night Nippon Super Mario Bros., the Warp Zones leading to those worlds in that game are the same as in The Lost Levels.) The following is a list of Warp Zone locations in this game in order of appearance.

does not have World 9, but Worlds A-D return, so such does not apply in that game, either. Additionally, All Night Nippon Super Mario Bros. Deluxe version, this condition does not apply in that version. Due to World 9 (as well as Worlds A through D) being absent in the Super Mario Bros. In Super Mario All-Stars, saving after doing this removes access to World 9 permanently for that save file. Using Warp Zones voids access to World 9 this condition does not apply if the player uses a backwards Warp Zone, meaning that if the player warped backwards and then avoided the Warp Zone the second time around, they will still be able to access World 9. This time, to prevent glitching by jumping over the flagpole, some Warp Zones are located behind it. However, the backwards Warp Zone in World 3-1 has a gap that Mario can chose to jump into and lose a life to avoid the pipe. Two Warp Zones send the player to an earlier World for instance, the Warp Zone in World 3-1 leads to World 1-1, and the Warp Zone in World 8-1 leads to World 5-1. They no longer, however, give the player a choice of destination, as every zone contains only one pipe. In Super Mario Bros.: The Lost Levels, Warp Zones function identically to those in Super Mario Bros. U level, the second link the New Super Luigi U level): Blooper's Secret Lair/ Cheep Chomp Chase (in Acorn Plains) and Piranha Plants on Ice/ Slippery Rope Ladders (in Layer-Cake Desert) leads to Soda Jungle, Skyward Stalk/ Beanstalk Jungle (in Sparkling Waters) and Fliprus Lake/ Fliprus Floes (in Frosted Glacier) leads to Rock-Candy Mines, Flight of the Para-Beetles/ Para-Beetle Parade (in Soda Jungle) leads to Meringue Clouds.Ī Warp Zone in Super Mario Bros.: The Lost Levels These special levels are the following (the first link of a pair indicates New Super Mario Bros. U and New Super Luigi U have secret exits in some levels that allow users to skip to later worlds, as do New Super Mario Bros. In Super Mario World, players can skip directly to the Front Door of Bowser's Castle by accessing Star World via Star Roads connected to Donut Secret House, Vanilla Secret 1, Soda Lake, or Forest Fortress, and then clearing the paths to the final warp (itself directly accessed from Valley of Bowser 4). Super Show!, King Koopa would similarly use potions to create portals or doors to make his escape. In some episodes of The Super Mario Bros. 2 contain Subspace Warps, which automatically warp players to later worlds, without the use of an intermediary Warp Zone. and two of its sequels feature Warp Cannons accessed from secret exits in certain levels, each of which would launch Mario or Luigi to a later world.Ĭertain jars within Subspace in Super Mario Bros. Instead of Warp Zones, New Super Mario Bros. 3 featured an entire island as its Warp Zone. For the most part, they are sectioned-off areas containing Warp Pipes, although Super Mario Bros. The Warp Zone is a hidden area that acts as a kind of teleportation system, connecting many worlds to one place. The Warp Zone in Super Mario Advance 4: Super Mario Bros.
